// program to get area of circle using function named circle()
#include<stdio.h> //header file
void circle(); // function prototype/declaration with return type zero.
int main() //main function
{
circle(); // function calling. you can call it as many as you want.
return 0;
}
void circle() // function body line ; also called function definition
{
float radius; // variable declaration
float area; //variable declaration
printf("enter radius of circle\n"); // displays message to input data
scanf("%f",&radius); // gets data from user.
area=3.14*radius*radius; // calculates result stores in area.
printf("the area is=%f\n",area); // displays output
}
/* here we have used top down approach. i.e calling from top and writing its body line down.
we can also reverse the process.*/
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or
--------------------------------------------------------------------------------------------------
// program to get area of circle using function named circle(). we use here bottom up technique
#include<stdio.h> //header file
// function prototype/declaration is not needed
void circle() // function body line/definition
{
float radius; // variable declaration
float area; //variable declaration
printf("enter radius of circle\n"); // displays message to input data
scanf("%f",&radius); // gets data from user.
area=3.14*radius*radius; // calculates result stores in area.
printf("the area is=%f\n",area); // displays output
}
int main() //main function
{
circle(); // function calling. you can call it as many as you want.
return 0;
}
// this (above method is now obsolete. if you want that you can use that. mostly we use top down.
#include<stdio.h> //header file
void circle(); // function prototype/declaration with return type zero.
int main() //main function
{
circle(); // function calling. you can call it as many as you want.
return 0;
}
void circle() // function body line ; also called function definition
{
float radius; // variable declaration
float area; //variable declaration
printf("enter radius of circle\n"); // displays message to input data
scanf("%f",&radius); // gets data from user.
area=3.14*radius*radius; // calculates result stores in area.
printf("the area is=%f\n",area); // displays output
}
/* here we have used top down approach. i.e calling from top and writing its body line down.
we can also reverse the process.*/
-----------------------------------------------------------------------------------------------------------------------
or
--------------------------------------------------------------------------------------------------
// program to get area of circle using function named circle(). we use here bottom up technique
#include<stdio.h> //header file
// function prototype/declaration is not needed
void circle() // function body line/definition
{
float radius; // variable declaration
float area; //variable declaration
printf("enter radius of circle\n"); // displays message to input data
scanf("%f",&radius); // gets data from user.
area=3.14*radius*radius; // calculates result stores in area.
printf("the area is=%f\n",area); // displays output
}
int main() //main function
{
circle(); // function calling. you can call it as many as you want.
return 0;
}
// this (above method is now obsolete. if you want that you can use that. mostly we use top down.
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